They are not convenient to search for information, as you usually need to search through lots of threads, the 'search' option usually doesn't work well (in this case there is no even such an option), the web search engines usually don't show the results from forums even if there is an anwser to the problem, and Wikia for some reason is almost empty. The game is heavily embedded in forum structure.Combining business with pleasure and seems easy to implement. Thankfully, the problem of two players only is already being addressed in Toribash Next, and I can only suggest to implement the option for the player to practice offline the gamemode which os played on the server without kicking the player. I guess it's because of hardware limitations back in 2006, and then it was impossible to add more players without making the game anew (please tell me if I'm right). I'm not sure why it has been so limited in the first place. Servers empty quickly, and less patient players immediately go to play something more dynamic. I think everyone knows this problem and its effects. This game (or rather the next game) must allow for at least 4-8 combatants playing on the server at the same time, and/or provide more fun ways to pass the time in the lobby. If you don't want half of the players to bounce out of this game after their first few hours, then you need to make sure that they won't spend 90% of their time waiting in the lobby.
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